Millions saw Roger Federer’s amazing between-the-legs shot at the U.S. Open Tennis Championships on TV earlier this week, but Panasonic says it would have been even better to watch in 3-D.
03
Sep 10
Apple awarded new patents
This past week, Apple had a host of new patents officially approved by the US Patent and Trademark Office. From streamlining the way images are rendered to preventing the accidental opening of applications, a large chunk of the patents seem to relate to the ways that a user interacts with a device. Macsimum News has a synopsis of all the patents awarded.
A few of the patents that stick out are for operations that we take for granted on a daily basis.
One of them relates to scrolling through a list on a touch input device (say your iPhone contacts list), with the acceleration of the scrolling of that list being determined by the input of your finger. That’s pretty nifty!
Another is for immediate search feedback on a Web browser application, like the Safari search bar. So, for instance, when you start typing in the first few letters of a search query and a list pops up of the potential items that you’re searching for – that’s immediate search feedback.
I think I would be lost without this feature. Often times, I can’t remember the title of a song, but if I can remember the first couple lyrics, I can type them in, and a link to the song title will appear in the list. Or when I can’t quite remember how to spell a word (embarrassing, I know), I go to the Safari search bar instead of going to the dictionary. Somehow, it’s always the easier place to turn to.
These are some pretty simple features, but they make such a profound difference in the ways that we use and interact with the computer devices around us on a daily basis. There’s some solid innovation going on over there in Cupertino.
TUAWApple awarded new patents originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Sep 2010 11:00:00 EST. Please see our terms for use of feeds.
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03
Sep 10
Terry Pratchett talks about putting darkness and death into fantasy [Books]
Novelist Terry Pratchett has lost both of his parents in the past two years, and he’s also dealing with the degeneration of his mental faculties. In a wistful interview with the Guardian, he talks about how that’s affected his fantasy. More »
03
Sep 10
Review: mTrip iPhone app uses augmented reality
(AP) — The new iPhone application mTrip is a travel guide and then some: It uses the latest in smart phone technology to make it easier to stay on track in a foreign locale.
03
Sep 10
Readers on the Workplace of the Future: Telecommuting, Swarming and "the FunPlace"
On Monday we asked you about the workplace of the future – today, it’s time to take a look at your comments. The biggest theme was remote work – several of you expect the workplace to be increasingly virtualized. Others suggested a few problems with this idea. “Swarming,” as Gartner called it, was also seen as important – for better or worse. And could the workplace start to be more of a “FunPlace”?

CitizenSpace in San Francisco. Is this what the future of the workplace looks like?
Remote Control
The first commenter, Martin, kicked it off by saying “People will just work from home. Homes will be built with cabinets, or people will buy wooden modeules and install them in their gardens. Commuting, and paying rents for office space just does not scale.”
Many people echoed that sentiment. One reader suggested companies could give “work from home” bonuses to employees. And although there are many jobs that just can’t done from home – like road construction, emergency room staff and delivery – there’s obviously a huge interest in telecommuting. According to telework web site Undress for Success 40% of workers have jobs that can be done from home (it’s not clear if that’s just in the US or if it’s both the US and Japan).
Of course, there are a few problems with this idea. Jackie Thorpe Ewing commented:
I don’t believe all workers will work from home. Some folks just cannot function that way. They need the routine of getting somewhere and doing something specific. Those folks are necessary to the future work place. If everyone works remotely, where is the synergy, where is the idea bouncing. Humans need the contact to liberate ideas. Video conference, Skype – they cannot replace human interaction.
While many of the tasks can certainly be done remotely, I believe there will always be a need for face-to-face communication on some level.
I think that’s a pretty common sentiment – one that has enabled the rise of co-working spaces such as Citizen Space in San Francisco and NedSpace in Portland. These sorts of spaces are popular among freelancers and startups – are there many people working for large organizations utilizing these types of spaces?
Another draw back pointed out by one commenter:
Everyone seems so convinced telecommuting will be the predominant mode of working. I can tell you as a manager, I just don’t trust the productivity levels for when people work from home, and I know our CEO agrees with that. So, yes, cost-wise and time-wise, it is inefficient for society, productivity-wise, it’s not.
So I don’t think the percentage of telecommuting increases from here. Has anyone seen stats on it over the past couple of decades? It would be interesting to see if it has plateaued.
Looking at the stats on Undress for Success, it appears that the rates of telecommuting have been going up, with growth having slowed down between 2006-2008 – but they don’t have more recent data up.
Personally, I think results based compensation will also become more common as organizations try to squeeze as much ROI out of employees as possible and replace full time, salaried employees with contractors. On the other hand, I think people have been predicting this since at least 1984 when the first edition of The Way of the Ronin was released (and I wouldn’t be surprised is Alvin Toffler or Peter Drucker were talking it even earlier).
Drone Swarms
Autom Tagsa wrote us by e-mail to say:
As the recession ensues, work force headcount becomes a critical factor in ensuring healthy bottom lines. What we may see evident in the immediate is a temporary deconstruction of traditional work roles and profiles, wherein the “leaner team” is composed of workers each wearing multiple hats and becoming quite adept at performing tasks outside of their core competencies partly as a result of ‘swarmed’ initiatives (per Gartner) and spontaneous, autonomous work habits. The long-term impact of this trend may yield a more knowledgeable workforce constantly aggregating and fine tuning skills as a function of the need to truly multitask efficiently.
Insects are specialists, so I’m not sure if the “swarm” metaphor applies well. On the one hand, more generalist work sounds appealing. On the other, it sounds like an extraordinary amount of additional pressure for each employee.
Someone at BarCamp Portland 2009 suggested that business process outsourcing could be taken to its logical extreme: literally outsourcing entire companies. Teams of employees would work together juggling projects for multiple companies.
On Brighter Note
Jeff Walters shared a more optimistic view of swarming, suggesting that the practice will transform workplaces into FunPlaces as workers use social media to connect and engage in work that’s more meaningful to them:
Example: A team working on how to improve the total experience for casino guests will come together in the casino to train, work, observe and then create a solution. They’ll complete part of the solution elsewhere, of course, working from the team leader’s shared “FunPlace” or home.
Example 2: A team working on a new distance learning app for university level studies will go to schools of students not yet in universities (high schools in the US), plus homes and communities where prospective students can be gathered to experience new forms of online education (a.k.a. = “games”) that are engaging, effective and that simulate working in “FunPlaces.”
Example 3: A team working on a new city development project will “camp” at the development site over the course of several days or weeks to live/design/architect the ideal 24×7 architecture and solution for a mixed use development (living, retail, “FunSpace,” and entertainment).
Coming together physically will be for “fun” and physical/social connections or “workers” will find new gigs only a click away.
03
Sep 10
Apple Reportedly Looking to Push Monthly iPad Production to 3 Million
According to a new research note from Morgan Stanley analyst Katy Huberty, Apple’s manufacturing partners are now pushing out two million iPads per month, with Apple urging them to boost production to thr…
03
Sep 10
Nvidia Rolls Out GeForce GT 420 with Nary a Peep
Without any fanfare or press release that we can find, Nvidia launched a new graphics card for OEMs this week, the GeForce GT 420.
The GeForce GT 420 ranks as the first truly low-end Fermi part with support for DirectX 11 and OpenGL 4, and unless something changes, you won’t find this card in retail. The OEM-only graphics card has found its way into a handful of Dell, HP, and other pre-built systems, and that’s where it will probably stay.
From a hardware standpoint, the GeForce GT 420 sports a 40nm GPU clocked at 700MHz, 48 CUDA cores, 2GB of GDDR3 clocked at 1800MHz on a 128-bit memory bus, and shaders clocked at 1400MHz. It also sports a low-profile design with DVI, HDMI, and D-sub outputs.

Image Credit: Nvidia
03
Sep 10
Websites for scifi’s most famous evil corporations, based on real-life corporate websites [Design]
The best science fiction movies are only as good as the evil corporations they feature. But what sort of websites would Weyland-Yutani or OCP have? Artist Mikko Vartio imagines their websites, with a noticeable resemblance to some real-life corporate sites. More »
03
Sep 10
iTunes 10 hands-on: snappier performance, questionable UI choices
By now, most iTunes users have already downloaded and installed iTunes 10. We’ve already given you the low-down on the biggest addition to the new version of iTunes—the Ping social network—but we also wanted to give our impressions on two “improvements” promised in the release notes: look-and-feel and performance. While we agree that iTunes is “faster and more responsive,” we’re not sold on the revised user interface.
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